In League of Legends, what do you think of the fact that Casadin was removed from his silent skill?
Or unparalleled mobility after level 6, which gives Casa a great preemptive right. I can fight if I want, and I can leave if I want. When I am silent, I will consume you, and then I will quit. When it comes to the split line, there will be a sudden gain on the face, which will make the player in the middle experience a bad thief. Moreover, R's mobility allows him to support quickly, and he can quickly stack with his head and kill books. In the later period, with 3 seconds silence and extremely short R cd, Casa was able to cut into the battlefield at will, take the C position and retreat safely.
So the plan decided to redo Casa on a small scale, cancel Q's silence, and get a energy shield after the release, which can be regarded as retaining the characteristics of Casa Master's killer and successfully liberating him from the position of the class. The rebuilt hut faded out of public view. In fact, players underestimated the strength of Casa at that time. Although there is no silence, it is impossible to achieve low-cost consumption before. However, the high damage and blue return of the two skills make Casa have stronger explosive power and endurance, and with Q's shield, it can completely crush a group of wizards. So what I was playing at that time was to redo Casa as the principal and deputy, 1. I remember I ate a lot of points with Casa as a summoner who didn't know the truth.
So the redone Casa plan brought the hero back to normal intensity. Because silence will give the summoner a feeling that I feel powerless when you kill me. I was killed if my skills were useless, and I had no game experience. Eliminating silence is the player's appeal, and it was also the first step to remove the silence attribute at that time. You can let the summoner on the other side have more operating space.
Summary: I think the attitude of arranging silent special effects is the same as that of dealing with real injuries, that is, too powerful abilities are either removed or the application of heroes is reduced, and opponents cannot be denied the ability to counter.