China Naming Network - Auspicious day query - How to model the cartoon sales box of mixer? Modeling course of cartoon sales box of blender

How to model the cartoon sales box of mixer? Modeling course of cartoon sales box of blender

Blender is a cross-platform three-dimensional graphics and image software, which provides a series of animation short film making solutions from modeling, animation, materials, rendering, audio processing, video editing and so on. Many friends say that they don't know how to learn Blender, and there are no good tutorials to learn. Therefore, we provide a systematic and comprehensive mixer video course for all friends who want to improve their mixer skills. We will learn from the most basic software operation and gradually start modeling and rendering ~

Blender cartoon sales box modeling graphic tutorial:

1. Right-click the grid-cube in the software interface to create, then set the numerical information of the size in the transformation panel, add surface subdivision in the effector to see the effect of the model, and set the numerical information of the view level/rendering, as shown in the figure. 2. Select the model to be deleted, find the mirror effector among the effectors to be added, and modify the operation of axial copying, as shown in the figure. 3. In the face mode, select the face with the mouse and adjust the shape of the model with the move command, as shown in the figure. 4. Select the model, and use Squeeze to select and move the effector to squeeze and adjust the shape and effect of the model, as shown in the figure. 5. Right-click Grid-Sphere Creation in the software interface, then set the numerical information of the size in the transformation panel, find the mirror effector to add in the effector, and modify the axial copy operation, as shown in the figure. 6. Right-click the grid-plane in the software interface to create, then set the numerical information of the size in the transformation panel, find the mirror effector in the effector to add, and modify the axial copy operation, as shown in the figure. 7. Add surface subdivision to the effector, check the effect of the model, and set the numerical information of view level/rendering. In point mode, adjust the shape of the model by using the move command and selecting points with the mouse, as shown in the figure. 8. Add the wrap effector to the effector, and click the target channel in the panel to set the target as a cartoon. 9. Right-click grid-cube to create in the software interface, then set the numerical information of size in the transformation panel, add surface subdivision in the effector to see the model effect, and set the numerical information of view level/rendering, as shown in the figure. 10. Use the mouse to select the line in online mode. Use the move and scale commands to adjust the shape of the model, as shown. 1 1. Click the view coloring method in the upper right corner of the software interface to adjust the color information of the environment in the panel. 12. Add blending nodes in the Materials panel, and then add transparent and self-luminous nodes to connect to the blending shader channel. 13. Add a shader, add a materialized effector to the effector, set the thickness value in the panel, and check: Flip material offset: 1, as shown in the figure. 14. Select the model material to copy, click the self-luminous node in the mixed node and modify the color information of the material ball in the panel, and then select the numerical information of the thickness in the materialized effect adjustment panel. 15. Select the model material to copy. Click the self-luminous node in the blending node and modify the color information of the shader in the panel. In face mode, "Select face with mouse" and give it to the shader if it is selected. 16. Select the model material to copy, click the self-luminous node in the mixed node, and modify the color information of the material ball in the panel, as shown. 17. Select the made model file to copy, and then use the move/rotate/zoom command to adjust the shape of the model for typesetting. 18. Select the model material to copy, click the self-luminous node in the mixed node and modify the color information of the material ball in the panel, and then select the numerical information of the thickness in the materialized effect adjustment panel. 19. Select the model file, select the face with the mouse in face mode, and if the face is selected, give a shader. 20. Select the model material to be copied, click the self-luminous node in the mixed node and modify the color information of the material ball in the panel, then select the numerical information of the thickness in the materialized effect adjustment panel. 2 1. In the light panel, select the light, then create a new sheet light source, put it in a suitable position, and modify the numerical information of power and color, as shown in the figure. 22. Select a shader to add a gradient node. Referring to the effect of real-time rendering window, select a gradient node to adjust the gradient slider information, as shown in the figure. 23. Select the model file, select the face with the mouse in the face mode, and if the face is selected, a shader is given. 24. Select the made model file to copy, and then use the move/rotate/zoom command to adjust the shape of the model for typesetting. 25. The final effect is shown in the figure: The above is "How to model the cartoon sales box of mixer? Blender cartoon sales box modeling graphic tutorial wonderful content sharing, I hope to help friends at different stages of preparation, learning and advanced! In fact, it is not difficult to learn the functions of Blender software quickly! Learn and master the basic functions in an all-round way, and then practice the cases with the basics, so that learning and mastering will be much faster! If you are worried about how to study at this time, you may wish to click this link: