Which hero should snk choose?
Hero Ukyo Tachibana likes playing with many controlling players very much. His skill is really showy, and he can often show off his opponent's residual blood. He has a lot of displacement and a lot of control, but it is more difficult for Ukyo Tachibana to get started. Mai Shiranui's difficulty lies in that he can't grasp many moves in the displacement and needs to hit hard, while Ukyo Tachibana's difficulty lies in that he has a move in the opposite direction, which is a bit like Han Xin's.
If you don't know the reverse operation of Han Xin, neither will Ukyo Tachibana. There are two changes in Ukyo Tachibana's opposite direction, so Ukyo Tachibana is the hero who is least worried about not being able to cut the back row. He can jump directly to the next skill, but it is difficult to practice him well. Finally, Nako Ruru, Nako Ruru's biggest feature is that the explosion is very high, and her injury is terrible, which is very popular in the high-end bureau.
Two other SNK heroes.
Mai Shiranui, the most displaced of all heroes in the canyon, has seven sections of displacement, relying on tumbling. Each skill can be connected with rolling displacement, which is very flexible and Mai Shiranui is controlled. If you play well, you can control the enemy to death, but as we all know, heroes with many displacements are not easy to operate. Good displacement is a boost to Zhao Lian, and bad displacement is a blow to the opponent.
Nako Ruru, the difficulty of getting started is much lower. She is easier to get started, but even strokes are very skillful. However, compared with Mai Shiranui and Ukyo Tachibana, Nako Ruru is more likely to play a good record, so if you are not a highly operational player, Nako Ruru is the best choice among the three, and if you have the operation, Ukyo Tachibana is the best choice.