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What's the fun of ice-breaking game expansion?

Expanding ice-breaking games can break the barriers of suspicion, suspicion and alienation in interpersonal communication, so what is the fun of expanding ice-breaking games? Let me introduce you.

First, expand the name of the ice-breaking game: The Name of the Queue.

Time: 20 ~ 30 minutes

Number of people:

There is no limit. When the number of players is large, players need to be divided into several groups consisting of 8 ~ 12 people.

Props: A3 paper, big pen

Summary: This game encourages the team to unite from the beginning of training.

Purpose:

1. Let each group have its own name.

2. Encourage communication among team members.

3. Unite team members.

4. Make people laugh.

Steps:

1. Divide a large number of players into several groups consisting of 8 ~ 12 people.

2. Each group should give their team a name within 10 minutes. The name can be meaningful or can be replaced by symbols.

3. Each group introduces itself, their team name and why they choose this name.

Call their team's name in the game.

5. Team song

Examples of discussion questions:

What are the names of each group? Can the names of each group accurately describe their own characteristics? Can this game improve the training effect? Why?

Flexibility: exchange team members with each other during the game.

Second, expand the name of the ice-breaking game: "First place (ice-breaking)"

Time: 10 ~ 15 minutes

Number of players: there is no limit. When the number of players is large, it is necessary to divide the players into several groups consisting of 15 ~ 20 people.

Props: (each group) three tennis balls or three soft balls.

Summary: This game is mainly used to help people remember each other's names.

Goal: Help people remember each other's names.

Steps:

1. Choose a wide and flat playground.

The athletes stand in a circle as a group. Everyone is about an arm apart. As a training expert, you are no exception.

3. Tell the group that the game will start with your hands. You shout out your name and pass the ball to your teammate on the left. The teammate who receives the pass should do the same thing, shout out his name and pass the ball to the person on his left. Go on like this until the ball comes back to you.

When you get the ball back, tell everyone that we are going to change the rules of the game now. Now the player who catches the ball must call out the name of another player and then throw the ball to that player.

After a few minutes, players will remember the names of most teammates. At this time, add another ball and let the two balls be thrown around at the same time. The rules of the game remain unchanged.

6. At the end of the game, add a third ball, the main purpose is to make the game more lively and interesting.

7. After the competition, before dissolving the group, invite a volunteer to walk around the group and report everyone's name.

After the above two rounds, ask them if you all know each other. Ok, let's play a little game to test your tacit understanding.

Third, expand the name of the ice-breaking game: "The speed of radio waves"

Time: 10 minute

Number of people: unlimited, the more the better. Prop: stopwatch.

Overview:

This is a quick and simple little game. It can make the whole team work together and bring them laughter.

Purpose:

1. Enhance group cohesion.

2. Encourage the team to challenge and surpass themselves.

Steps:

1. Let all players stand in a circle hand in hand.

2. Pick a random person in the circle and let him pinch the right hand of the neighbor with his left hand. Ask the second person if he feels the handshake signal from his teammates. We call it "radio waves" here. Tell everyone to quickly pass the radio wave to the next teammate after receiving the "radio wave", that is, quickly pinch the hand of a teammate. This continues until the "radio wave" returns to the starting point.

Tell everyone that you will use a stopwatch to record the time required for the "radio wave" to run once. Then shout: "Game on!" , and start timing.

4. Tell everyone how long it takes to transmit the "radio wave" once, encourage everyone, and then let everyone do the radio wave transmission again, hoping to transmit it faster.

5. Ask the player to repeat the radio transmission several times and record the time spent on each transmission.

6. After everyone is proficient, change the transmission direction of "radio waves" so that the original radio waves are transmitted from clockwise to counterclockwise.

7. After launching several "radio waves" in a new direction, let the players reverse the direction of "radio waves" again, and let the players close their eyes or stand with their backs to the center of the circle.

8. At the end of the game, in order to make the game more interesting, quietly tell the first person to send "radio waves" in two directions at the same time and keep quiet to see what interesting effects this will bring.

Fourth, expand the ice-breaking game name: "The Sixth Sense"

Time: 5 minutes Number of people: unlimited

Props: None. If your players like cheating, consider blindfolding them.

Conclusion: This is a basic cooperative game, and you can't play without a partner.

Purpose:

Show the power of the sixth sense.

Steps:

1. Each player chooses a partner.

2. each pair of partners stand face to face, about l meters apart, reach out and touch each other's hands, and then take them back.

In the next game, everyone should keep silent all the time.

All players close their eyes and rotate three times. Then face the position where you think your partner should stand and reach out and touch your partner's hand.

Examples of discussion questions:

Who can touch the partner's hand after the game? How did you touch your partner's hand? Do some people really have a sixth sense?

Safety: Some people may feel uncomfortable after rotating, so they can be guardians.

Flexibility:

Work in groups of three and continue to play the same game.

Fifth, expand the name of the ice-breaking game: the story of the tortoise and the crow.

1, please work in pairs first 1, and stand face to face. Then choose a character, one is "tortoise" and the other is "crow" (which can be decided by guessing).

2, ready to stand (two people face to face to keep an appropriate distance, palms facing each other). Rules of the game: I will tell a short story about turtles and crows later. Please listen carefully. When reading the word "turtle", the person who hits the turtle should hold the other person's left hand or right hand with both hands, and the other person will throw his hand behind his back and then avoid it. When reading the word "crow", their roles are reversed, that is, the person who plays the role of crow pats the tortoise with his hand and the tortoise tries to avoid it. If you touch the other hand, you win once.

Story:

There is a little turtle living by the pond in the forest. He has big black eyes. One day, the tortoise was playing outside and suddenly saw a crow with black feathers flying in the sky. It shouted, "Brother, run, the witch is coming!" " "The tortoise quickly put his head into the shell, while the crow hid in the hut by the pond.

After a while, the tortoise looked out and saw nothing around, only to find that what the crow saw just now was neither a witch nor a wizard, but a dark cloud.

At this time, the sky is overcast and it is going to rain heavily. The kind turtle invited the crow to take shelter from the rain, but the crow saw that the turtle's house was full of mud and black paint, so he chattered at the turtle. The tortoise was very angry and said that the crow was unreasonable. Later, the crow made the turtle's house smoky, so the turtle had to drive the crow outside and make it cry.

There is a small castle in the forest, where a terrible witch and her servant crow live. Suddenly one day, dark clouds floated slowly in the sky, and in the blink of an eye, I couldn't see anything, and soon it rained heavily. The witch heard someone knocking at the door during the storm. When she opened the door, it was a turtle and a squid. They asked the witch to let them in. The witch agreed, but the crow disagreed. It and the tortoise have been enemies for many years.

It's raining harder and harder, and everyone is quarrelling more and more fiercely. Pointing to the dark clouds, the squid said to the witch, "Because of the heavy rain, the crow won't let us in, and the tortoise and I will get sick. If we don't open the door, I will make your castle smoke. " Finally, the witch didn't open the door for them. Soon, the rain stopped, the sun came out and the dark clouds dispersed. The witch and crow opened the door and saw the tortoise huddled with cold. A few days later, the air was sultry and the weather was gloomy. The tortoise hides in a dark hut. At this moment, the tortoise heard a knock at the door. It turned out that squid, a good friend, came to turtle's house with mullet. On entering the room, the squid began to tell the story he met on the road. It turned out that he met a witch and a crow on the road.

Squid was very angry because the witch didn't open the door for the turtle to shelter from the rain last time, so she rushed up and broke the crow's leg and the witch's bone, but the witch cast a spell and escaped. Hearing this, the tortoise was very happy. He also has squid and mullet as good friends. In fact, the tortoise and the crow used to be good friends. Only once did the tortoise invite the crow to his home, but the crow saw that the turtle's home was full of mud and black paint and kept criticizing the tortoise. The tortoise was very angry and said that the crow was unreasonable.

Later, the crow made the turtle's house smoky, and the turtle had to drive the crow out of the house. Tortoise hits crow, crow hits tortoise, tortoise hits crow, crow hits tortoise. Both of them cried bitterly, and then neither of them talked to the other. Squid and mullet laughed at crow and tortoise after hearing this joke.