Detailed explanation of 3DLC5 blood treasure carnival map in the land without owner.
First of all, when you enter the map, the player will become empty-handed, without shields, weapons, skills and my favorite constellation Ursa Major in Vladov. Then it will be dropped to a point in the map, usually the central area, and then two ordinary white equipment will be obtained nearby to start the battle from scratch.
Then the map will mark the places that are not occupied by murderous winds, which is the popular saying "poison circle". Every once in a while, the scope of murderous wind will expand randomly and the safe area will shrink. Players can plan their own treasure hunt route according to the location and time of the shrinking circle and the location of the treasure chest marked on the map. There will be airdrop points on the map in the middle and late period, and guns, ammunition and a group of enemies will be brushed out after approaching.
If you brush your equipment well in advance, there are still extraction points on the map that allow players to send some of their favorite weapons back to the shore of the shelter in advance (so the protagonist of this great escape is actually weapons rather than people).
With the progress of the game, the safe area is shrinking, and finally it will be reduced to a place called "the heart of the eye" on the map. Jumping from this section, the player will challenge the final Boss of this map: heavyweight Huck. After killing it, he can interact with the last extraction point and leave the area by teleportation.
I believe that a hidden hunter with a little common sense can see that the "blood treasure carnival" is actually a "chicken skin" with a brush gun on the map, but this "chicken skin" is not so casual, such as relatively fixed contraction and initial placement. And all kinds of enemies that have appeared in this article, from the warrior of King Mali to Nog with a bunch of frisbees, will appear here again with another name; Finally, Boss heavyweight Huck is no different from ordinary humanoid thugs except riding a mechanical dinosaur, and there is no special voice dialogue; This map is also based on the general concrete style of the Darfur military base.
All in all, this land of wind blindness seems to be no different from other places on Pandora. I once suspected that Gearbox only found some materials for this article and added some new mechanisms to make such decent things on the table. Most of the fun here seems to come from listening to the former protagonist Lao Sa and Lao A chat.
Although I seem to have said some bad things about Xuebao Carnival (and gearbox), I have to admit that this seemingly insignificant new content experience is quite good.
On the one hand, it comes from the excellent gameplay in this series, on the other hand, it comes from the wonderful cooperation between this "eat chicken" style from scratch and the huge, complex and logically randomly generated arsenal in no man's land. Every new challenge, from the first two white garbage guns, to every box opened by the player, and even the gun exploded by the roadside monster, is full of random variables and surprises.
Jedi Survival players are seeking to equip themselves with HK4 16 and airdrop equipment. The players of "Isaac Group" like a one-button white cat's head with sulfur and fire, but in "Blood Treasure Carnival", players never have to save accessories on purpose. It is possible that the next gun is a sharp weapon that can take you to all directions.
It may be able to delete the mobs on the roadside with one click;
Click to delete the Boss shield:
Even the blue quality pistol with high panel damage, combined with the consistent high stability of Daer Industrial products and the professional shooting mode switching to deal with various situations, or the characteristics of throwing a string of fireworks after use by Taidil Gun Factory, can make you come and go freely in the war, killing one person in ten steps without leaving a line.
I learned that the "blood treasure carnival" is not actually eating chicken, but a Roguelike model embedded in No Man's Land 3. Gearbox, you did a good job, you did a good job!
Since you are wearing the coat of eating chicken, the last "good luck tonight" is also an important source of pleasure. Because of the narrow circle, the time of each "blood treasure carnival" is quite limited, so the production team deliberately reduced the intensity of the battle and increased the dynamic difficulty mechanism. There are basically no enemies that need to spend a lot of time to kill in the wind blind land. Only enemies who appear in groups need players to improvise, highlighting the refreshing feeling of picking up guns and killing indiscriminately to win the final victory. Dynamic difficulty allows senior characters and low-level characters to team up to participate in the war, and there will be no situation in which low-level characters can only pick up guns after the murderous bosses.