China Naming Network - Almanac query - Indoor party games?
Indoor party games?
1. Pass the toothpick. In the game, each player draws a playing card, and then takes a seat in the order of playing cards. The person who holds the smallest (or largest) playing card is the first one, puts the toothpick in his mouth and passes it to the next person's mouth in turn. Don't drop it Be careful not to borrow hands or any tools to help. If you drop it, you will naturally be punished. After a lap, the game is not over yet. Half-pouting toothpicks, continuing to smoke poker, sitting in a new order, and then the next round of delivery ... continuing to pout ... pouting again ... getting more and more exciting. 2. Stealing the Sky Trap Remember the scene where Zin Connery trained Zeta Jones to pass infrared rays in the movie Stealing the Sky Trap? This game is a bit similar. Make props to find some red ropes (glass ropes are also ok), put paper cups in the middle to describe bells, prepare eye masks according to the number of participants, and then prepare background music disco. After that, please ask several assistants to pull the rope on the stage, let the players practice with their eyes open first, and tell them that this is a very challenging game. They should test their flexibility and memory. After practicing a few times, they will be blindfolded and the music will start to let them go. At this time, the climax is that the host asks all the assistants to take the rope away, and you will see a wonderful performance. Pay attention to the person who can deliberately mislead the bow. Lift your feet, etc. 3. In the king's game, first, assign a number to everyone. Then, choose a person to be king, and the king can order anything, such as kissing on the 3rd and 65438+. Sometimes, when two men kiss a dragon, the first one says hello, the second one says hello, so beautiful and so bright, and the third one says hello and look good. Rule: everyone sits in a circle, and it is stipulated that you can only say "I love you" to the person on your left and "shameless" to the person on your right. Two people can only talk three times in a row. Once someone says something wrong, they will be punished. Highlight: When the game reaches a certain speed, people who can't keep up often have classic "confessions" such as "I … shameless" or "no … I love you". Fourth, divide the participants into more than four piles, each pile is surrounded by hands, and each pile is named by color or number. At the same time, randomly assign a bunch of radishes to start squatting, read the words at the same time, and then assign other radishes to do the same action. The goal should be the same, and so on, but it can't be quoted back immediately. This point is illustrated by an example. Red, white, yellow and purple carrots. White radish squats first. Read "white radish squat, white radish squat, white radish squat." After reading it, the fingers of the white radish all point to the carrot pile. Carrots will start squatting and muttering, and then you can specify the next one, but not the white radish. Five. Two little bees are reading the words: two little bees, flying in the flowers, flying ... Action: two people face to face, 1. Hands are blue-fingered, arms spread up and down; 2. Dance with your hands crossed on your chest; 3. Take out the hammer and scissors cloth; 4. The winner reached out and slapped him and said "pa pa"; The loser sings "ahhh"; Don't lose, don't win, and make a kiss with your lips. Win or lose: according to the reaction speed, the loser will be punished by a procedure. 6. A frog participant forms a circle and faces the center. The host reads "one", and the next person reads "only" clockwise, followed by "green", "frog", "jump", "middle" and "plop"; Then "two frogs jumped into the water and plopped" ... and so on. Those who can't keep pace or make mistakes will be punished. 7. Grab three chairs and put them on the chair table, and invite four people to play disco music. Four people revolved around the chair to the music. The music stops, grab the chair, and those who don't sit will be eliminated; Reduce one chair, three people go on, the music stops and grabs two chairs, and those who don't sit down are eliminated; Finally, two men grabbed a chair, and the one who sat down won. Eight. From the beginning, a person reads "zero", which means anyone with this sound, then that person reads "zero", which means another person, and the third person reads "qi", which means anyone with the sound of shooting with his fingers. The person who is "shot" says nothing and does nothing, but the two people around the "shot" will give an "ah" and raise their hands to surrender. -People who shouldn't drink! Note: it is suitable for everyone to play, because there is no sequential order, but one of them is suddenly assigned, so the whole process must be in a state of tension, because you may be next! Nine. Seven, eight, nine dice, a dice box, two or more people can play, take turns to roll the dice, and everyone rolls the dice immediately. If the mantissa is 7, add wine, if the mantissa is 8, drink half, if the mantissa is 9, drink the whole glass, and the rest will be over. One person shakes it in turn. Maybe you can only add wine without being punished, but it is also possible to keep drinking every time, depending on your luck. Each participant in the adventure with Tenuto draws a playing card, and be careful not to let others see your card. The dealer specifies which card to get to execute a program. The program must be interesting, such as asking the selected person to ask for a glass of wine on the wine table next door, or saying "I love you!" " Yes, ladies on the stage. In short, the more absurd and exciting the designated program, the better. In the next round, the performer is the dealer and continues to draw cards. 1 1. The law of truth is similar to great adventure. The difference is that the dealer does not specify the program, but the selected person answers a question. As the name implies, the answer must be true. Of course, the more subtle, the more secret and the more interesting the question is, but be careful not to invade other people's privacy. 12. The big lie is that a person plays the role of "blind man" blindfolded, and the person sitting to the left of the "blind man" starts pointing fingers at everyone present. When he pointed to one of them and one of them, he asked the blind man, "Is this ok?" . If the "blind man" says no, keep pointing to the next person. When the "blind man" agrees, the accused person is the person selected by the game. The "blind man" took off his blindfold and guessed who was chosen according to everyone's expression, but the participants could not tell the blind man. Of course, the person chosen may be the "blind man" himself. Blind people have to do a topic or specify a program, which is completed by the selected person. Like adventure, the more absurd and exciting the program, the better. In the next round, the person selected in the last round will be blind. 13. Tools for officers and men to catch thieves: four small pieces of paper with the words "officer, soldier and thief" written on them. This game is best played by four people. Fold four pieces of paper, and each of the four participants in the game draws one. Those who draw the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three people, and those who guess the word "official" will be punished. Those who guess the word "official" should decide how to punish them, and those who draw the word "soldier" should be executed. 14. Eye mask painting All the students covered their eyes with eye masks, and then distributed paper and pens, one for each. Let them draw their homes or other designated things on paper blindfolded. When finished, let the students take off their blindfolds and admire their masterpieces. Let everyone write their names on the other side of the paper before putting on the blindfold. After they finish painting, hang all the pictures on the wall and let the students choose the one they drew. The teacher describes something in words, lets the students draw what they hear blindfolded, and then compares the drawn pictures to think about why everyone hears the same description but draws different pictures at work. (Teaching aid: eye mask, paper, pen) Fifteen. Cyclic phase control equipment: no number: double method: the word is "hunter, bear, gun", two people say the word at the same time, and make an action while saying the last word-the hunter's action is to put his hands on his hips; The bear moves with his hands on his chest; The action of the gun is to raise your hands in a pistol shape. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again. Stimulation: The fun of this game lies in the big moves of both sides, which is very funny. Disadvantages: just a game for two people. Count to seven, such an old game! However, since old bottles can hold new wine, old games can also find new tricks! Review the rules of the old game: first of all, there should be more people, more than 5 people. Anyone who starts counting, 1, 2, 3 ... If you keep counting like this, you must knock on the table when you encounter multiples of 7 (7, 14, 2 1) and numbers containing 7 (17, 27 ...). Advise people who have no concept of numbers not to play this game, it is easy to lose. Look at the new trick: the beginning is the same, but after counting to 7, count backwards! For example, it turned out to be clockwise, and it was a turn to count 7. He knocked on the table, so naturally B sitting on his left should count to 8 next, no! Now it's going to turn counterclockwise, counting from C sitting on his right to 8! Turn like this, I promise you, if you don't turn it three times, everyone will be confused. One more thing to note: it's only the first time from 1 After the next loser finishes drinking, he can start counting, not from 1, but from any number less than 10. Try counting from six ... seventeen. Fifty cents and a prop: no need; Venue: just a little spacious, no special requirements; Number of people: 10. The more people, the more fun There must be men and women, and the ratio is not limited. A referee is responsible for issuing numbers. The commander's rule is this: in the game, boys have one dollar and girls have fifty cents. Before the game started, everyone stood together and the referee stood by. The referee announced the start of the game and shouted out a sum of money (such as 3.5, 6 or 8 fast 5). Once the referee calls out the money, the people in the game will form a small team of that number in the shortest time. For example, if it is 3.5, it needs a small team of three men, one woman or seven women or one man and five women. Please remember to act quickly, because resources are limited and there are few opportunities for average distribution, so comrades who act slowly may be defeated because they are short of a few dollars or a few cents, so it is better to do it when it is time to do it, and it is better to do it first when you see fifty cents. Of course, if you are quick to talk, don't blindly pull people. It is possible that the referee called 3.5 yuan, but your team became 5 yuan. That's when you need to kick someone. If you are hard, you will be hard. Generally, those who are mercilessly kicked out are the poor. Key points of the game: quick response. As soon as the referee says the amount of money, he will know that the team of men and women can meet the requirements; Move quickly, too Grab fifty cents and kick a piece quickly and hard. 18. The killing game is 1. The number of participants and the number of policemen and robbers are limited to 1 1~ 16. The number of players is 3 policemen and 3 bandits 1 1~ 14, 4 policemen and 4 bandits 15~ 16. 2. Basic principle 1) Police: Find out the murderer and lead the civilians to vote for the murderer. 2) Black boy: Find the police and kill them at dark. 3) civilians: help the police to kill people. At no time should civilians deliberately help the murderer. 3. Game flow (take 12 player game as an example) 1) The referee will hand over the washed 12 cards (including 3 police cards, 3 killer cards and 6 civilian cards) to everyone for drawing lots. Look at your cards and don't let others know what cards you have drawn. 2) The referee begins to preside over the game, and everyone should obey the referee's password. 3) The referee said: It's dark, please close your eyes. 4) When everyone put on masks, the referee said, Open your eyes, killer. 5) The three killers who drew the killer card gently took off their masks and identified their companions. 6) After confirming the companion, any one or more killers will signal the referee to kill after agreeing. If the opinions cannot be completely unified, the referee will take the opinions of most of them (those who don't express any opinions will be regarded as agreeing with others' opinions by the referee). Be careful not to make a sound that will be noticed by others. 7) The referee said: Please close your eyes, killer. 8) (Later) The referee said: Please open your eyes. 9) The three policemen who got the police officer's card opened their eyes in the same way and confirmed each other's companions. 10) After confirming the companion, one or more policemen will point out a person he thinks is the killer after reaching an agreement, and the referee will give corresponding gestures to inform the police of the exact identity of the designated person. 1 1) (After the appraisal is completed) The referee said: Please close your eyes. 12) (Later) The referee said: It's dawn, please open your eyes. 13) After everyone opened their eyes, the referee announced who was killed in this round, and at the same time, the referee instructed the murdered person to leave his last words. 14) the victim can identify the person he thinks is the murderer and state the reasons. After the last words, the victim quit our game and could not continue to participate in the game process. But if he stays in the private room, he must close his eyes when other living people close their eyes, so as not to affect the normal continuation of the game. 15) The referee shall be presided over by the first person on the right hand side of the victim, who shall state his views one by one, and must say "Guo" to indicate the end of his speech. Everyone has only one chance to speak in each round, and no opinions are allowed except their own speaking time. 16) After the speech, the referee shall preside over the voting. Vote from the first person on the right hand side of the murdered person in this round. Whoever the referee calls, who wants to vote for him, can vote. Everyone has only one chance to vote and can abstain. 17) After the voting is completed, the person who gets the most votes is regarded as eliminated, and can leave a note and then quit the game. At this point, the first round of competition in this Council is over. 18) enters the second round in the above order, and the referee also announces to close his eyes in the dark, and then repeats the above process. 19) left the same number of last words as the police and robbers. In other words, if there are three policemen and three bandits, the first three dead people (including the murdered and the voted) can leave their last words. Later, he died without a last word. 20) The game is over until all the people in a certain identity are out. At this time, the referee judges the result of the game according to the method of judging the outcome of the game. 4. How to judge the outcome of the game 1) If all the killers are dead, the police side wins. 2) When all the policemen are dead, the murderer wins. 3) All civilians died in a draw. 4) The outcome of civilians is the same as that of police. That is, if the police win, the civilians win; If the police lose, so do the civilians. 5) In the voting process, if there is more than one person with the most votes, the flat voter will make another round of speeches, and then vote for the flat voter, and the person with the most votes will be out; If there is a tie vote again, others other than the tie vote will speak one by one, and then vote, and the person with more votes will be out; If it is still a draw, the game will be judged as a draw by the system. It is best to use glass with a diameter of 15 cm. But if there are many people, you can use a cup with a larger diameter and fill it with water. Note that it is almost full, one or two millimeters away from the mouth of the cup. Then everyone takes turns to throw a coin into the water and see who throws it. Water benefit game: when the water is flush with the cup mouth, it is the most tense. Look at that. Title: Phoenix Flying. Everyone in the circle has a number. From 1 ... you can use your left hand/right hand ... For example, if 12 people play games, there will be Phoenix 1. On his left is Phoenix II, and on his left will be Phoenix III, all the way to 65438+. At this time, a person can call the number of Phoenix Flying at will, for example, 1 means Phoenix Flying No.5. When hearing the call, the person representing Phoenix Flying No.5 "puts his hands on the shoulders of the left and right people and stretches his head at the same time. The man on the left swings his left hand up and down to fly. The person on the right flies up and down with his right hand. " The fifth is called "Phoenix Flying Five, Phoenix Flying Five". Phoenix Flying * Phoenix Flying after the fifth. "At this moment * Phoenix began to stretch its head and called" Phoenix Fly *, Phoenix Fly *, Phoenix Fly, Phoenix Fly * ". His right and left hands cooperate with each other at the same time .. If there is no time, the next performance will be held.