Warhammer Total War II: Analysis of Multi-line Plus Points Demand of Legendary Lords
Warhammer Total War II: Analysis of Multi-line Plus Points Demand of Legendary Lords
As we all know, the highest rank of Warhammer Lord is level 40. Since 1 level is not added, the actual available points are only 39 points (what mod with 4 skill points is not discussed here).
Lords generally have three lines, which are exactly the three colors of Huang Honglan. The yellow line is the personal ability line (the yellow line of physical lords is the physical bonus, and the yellow line of mage lords is the magic line), the red line is the military bonus line, and the blue line is the global bonus line. The three lines are divided into five stages, the initial skill (usually 1 or two bonus points), the first stage skill, the excessive skill, the second stage skill, and the ultimate skill/big move (maybe everyone sometimes thinks that the last skill is not so powerful, and this is just for convenience).
Here we only discuss the most common general situation, starting with the yellow line. The physical yellow line is generally1+8+1=19, in which 10 th skill is generally the active skill of the enemy seeker plus 24% of the moving speed and 18% of the physical strength, and the last one is19. Spell lines are a little more complicated. We calculated that all spells need at most two plus signs. The spell line is generally 2+(1+6)+1+(4+1+)+1=17, in which the first point is. 1 1 (it may be 15, depending on how advanced spells are arranged) is a matter of binding the wind and the ground-15%, 12 is the magic reserve plus15 blue, and the last one is the blue after the Olympic conductor is turned on.
Then the red line. There are generally 25 red lines1+18+1+4+1=, of which the first one is prestige Lingling plus light ring morale 5, the twentieth one is morale after reorganization 16, and the last one is usually replaced after reorganization.
Finally, there is the blue line. Generally, there are 25 points:1+1+(1+9)+1.The first point is generally 15% moving distance of passers-by.
Finally, the legendary lords usually have personal lines. We also choose the most general case here, 1+4+ 1=6. Of course, although there are many points, in most cases we don't need to point out all the skills of a line. Generally, it is enough to point out the necessary skill points. Next, let's discuss the basic points needed to point out all the big moves in this line.
Let's discuss the yellow line first. Here, the magic line and the physical line are consistent. The first stage and the second stage generally need four skills to unlock, so you need1+4+1+4+1=1skill point to point out the big move. But it needs to be mentioned here, because we have the second skill point of each spell. At this time, assuming that all the magic we choose is useful (or because of obsessive-compulsive disorder, we feel uncomfortable without eating), then we need a little more skill points, that is, 2+(1+4)+1=13 skill points.
Then the red line. Generally speaking, in the first stage, CA will divide the arms of each race into six categories, each category contains three skill points, and the first stage of transnational needs exactly six skill points (that is, on the red line, CA actually encourages people to mix at least two different types of arms). In the second stage, CA will re-divide the arms into four categories. There is only 1 reward point in each category, but the reward at this time is only applicable to the Golden Arm soldiers above level 7, so we need1+6+1+1=10 reward points to point out the big move at least, but unfortunately we mix two.
Finally, the blue line. The first and second stages of unlocking the blue line also need four points, and the last skill is1+4+65438+4+1=1,but in most cases, players only need to point out the blitzkrieg, which is only necessary at this time.
For the legendary Lord, it takes two points and four points to unlock the personal line in one stage. At this time, at least 1+2+ 1=4 is needed, and at most 1+4+ 1=6 is needed.
To sum up, the yellow line needs 1 1 point (the mage may need 13 point), the red line needs at least 10 point, and the blue line needs 7 points to point out the blitzkrieg. In the least case, three lines need a total of 1 1+65438+. At most, 13+ 15+7=35 is required. At this time, there are only four skill differences. If we consider the situation of the legendary Lord, we need at least 28+4=32, leaving 7. We need 35+6=4 1 at most, so there is bound to be a line that can't point out the skills we want. In addition, almost all lords will include at least one mount and remote resistance skills, public face and the ability to prevent sudden death for a long time, so it is good to calculate on this basis.
Finally, we take Huang Ka as a concrete example. Cahuang's personal line only needs to be unlocked at two o'clock in one stage, so it takes four to make a big move, but I have introduced Cahuang's personal line to you before, so we can add it all up, which is six o'clock. There is nothing special about physical lines. And 1 1 bonus points. At this point, 17 has been added, leaving 20.
Empire is a faction that attaches great importance to the combination of arms. If it is a plug-in combination that does not consider overlapping music, it generally needs three forces: anti-line, flank and artillery. Take the combination of tank+chicken+gun as an example. Unfortunately, the points added by these three troops in the first stage are not repeated, so if the red line is full, it needs 9 points, and in the second stage, tanks and artillery are shared, only 2 points are needed at this time, so the situation of adding all troops at this time is1+9+1+2+1=
However, as I have already introduced to you, the bonus of Huang Ka troops is Giant Swordsman and Reiken, and the yellow line bonus also includes these two arms, so our deployment may be Giant Swordsman+Reiken+Remote (assuming there is only one). These three units need 9 points in the first stage, and in the second stage, the giant sword and Ricken are shared, so the total bonus only needs 2 points, which means the same collocation as before needs 14 points. Of course, we can also play more coquettish, that is, the giant sword+Ricken, and the red line only needs1+6+1=10 at this time.
Huang Ka's mounts are usually caught by themselves (don't play with stalks on foot), and everyone will add 10 far resistance. At this time, if the blue line is not considered, only individuals and red and yellow are considered, the mechanized chicken force needs 2+4 (individual line does not need to add giant sword and Ricken)+1 14 = 3 1, if the version of giant sword Ricken is 2+6+65438+. With this reference, you can choose freely.